- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -310,8 +310,8 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
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if (applyscale)
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{
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spawnScaleX = FIXED2DBL(item->scaleX);
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spawnScaleY = FIXED2DBL(item->scaleY);
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spawnScaleX = item->Scale.X;
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spawnScaleY = item->Scale.Y;
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}
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texture = TexMan[icon];
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