- converted scale variables in AActor, FMapThing and skin to float.
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5875e91f39
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33 changed files with 112 additions and 123 deletions
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@ -3938,11 +3938,11 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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break;
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case APROP_ScaleX:
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actor->scaleX = value;
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actor->Scale.X = FIXED2DBL(value);
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break;
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case APROP_ScaleY:
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actor->scaleY = value;
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actor->Scale.Y = FIXED2DBL(value);
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break;
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case APROP_Mass:
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@ -4052,8 +4052,8 @@ int DLevelScript::GetActorProperty (int tid, int property)
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case APROP_TargetTID: return (actor->target != NULL)? actor->target->tid : 0;
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case APROP_TracerTID: return (actor->tracer != NULL)? actor->tracer->tid : 0;
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case APROP_WaterLevel: return actor->waterlevel;
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case APROP_ScaleX: return actor->scaleX;
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case APROP_ScaleY: return actor->scaleY;
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case APROP_ScaleX: return FLOAT2FIXED(actor->Scale.X);
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case APROP_ScaleY: return FLOAT2FIXED(actor->Scale.Y);
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case APROP_Mass: return actor->Mass;
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case APROP_Accuracy: return actor->accuracy;
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case APROP_Stamina: return actor->stamina;
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