- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -883,8 +883,8 @@ void ACustomSprite::BeginPlay ()
mysnprintf (name, countof(name), "BTIL%04d", args[0] & 0xffff);
picnum = TexMan.GetTexture (name, FTexture::TEX_Build);
scaleX = args[2] * (FRACUNIT/64);
scaleY = args[3] * (FRACUNIT/64);
Scale.X = args[2] / 64.;
Scale.Y = args[3] / 64.;
int cstat = args[4];
if (cstat & 2)