- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -883,8 +883,8 @@ void ACustomSprite::BeginPlay ()
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mysnprintf (name, countof(name), "BTIL%04d", args[0] & 0xffff);
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picnum = TexMan.GetTexture (name, FTexture::TEX_Build);
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scaleX = args[2] * (FRACUNIT/64);
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scaleY = args[3] * (FRACUNIT/64);
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Scale.X = args[2] / 64.;
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Scale.Y = args[3] / 64.;
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int cstat = args[4];
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if (cstat & 2)
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