- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -294,8 +294,8 @@ void P_ThinkParticles ()
AActor *skybox = particle->subsector->sector->SkyBoxes[sector_t::ceiling];
if (particle->z > skybox->threshold)
{
particle->x += skybox->scaleX;
particle->y += skybox->scaleY;
particle->x += FLOAT2FIXED(skybox->Scale.X);
particle->y += FLOAT2FIXED(skybox->Scale.Y);
particle->subsector = NULL;
}
}
@ -304,8 +304,8 @@ void P_ThinkParticles ()
AActor *skybox = particle->subsector->sector->SkyBoxes[sector_t::floor];
if (particle->z < skybox->threshold)
{
particle->x += skybox->scaleX;
particle->y += skybox->scaleY;
particle->x += FLOAT2FIXED(skybox->Scale.X);
particle->y += FLOAT2FIXED(skybox->Scale.Y);
particle->subsector = NULL;
}
}