- converted scale variables in AActor, FMapThing and skin to float.
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5875e91f39
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33 changed files with 112 additions and 123 deletions
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@ -294,8 +294,8 @@ void P_ThinkParticles ()
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AActor *skybox = particle->subsector->sector->SkyBoxes[sector_t::ceiling];
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if (particle->z > skybox->threshold)
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{
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particle->x += skybox->scaleX;
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particle->y += skybox->scaleY;
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particle->x += FLOAT2FIXED(skybox->Scale.X);
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particle->y += FLOAT2FIXED(skybox->Scale.Y);
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particle->subsector = NULL;
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}
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}
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@ -304,8 +304,8 @@ void P_ThinkParticles ()
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AActor *skybox = particle->subsector->sector->SkyBoxes[sector_t::floor];
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if (particle->z < skybox->threshold)
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{
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particle->x += skybox->scaleX;
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particle->y += skybox->scaleY;
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particle->x += FLOAT2FIXED(skybox->Scale.X);
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particle->y += FLOAT2FIXED(skybox->Scale.Y);
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particle->subsector = NULL;
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}
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}
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