- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -1049,8 +1049,8 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha, int linked
reference->special1 = linked ? SKYBOX_LINKEDPORTAL : SKYBOX_PORTAL;
anchor->special1 = SKYBOX_ANCHOR;
// store the portal displacement in the unused scaleX/Y members of the portal reference actor.
anchor->scaleX = -(reference->scaleX = x2 - x1);
anchor->scaleY = -(reference->scaleY = y2 - y1);
anchor->Scale.X = -(reference->Scale.X = FIXED2DBL(x2 - x1));
anchor->Scale.Y = -(reference->Scale.Y = FIXED2DBL(y2 - y1));
anchor->threshold = reference->threshold = z;
reference->Mate = anchor;