- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -718,15 +718,15 @@ public:
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break;
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case NAME_ScaleX:
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th->scaleX = CheckFixed(key);
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th->Scale.X = CheckFloat(key);
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break;
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case NAME_ScaleY:
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th->scaleY = CheckFixed(key);
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th->Scale.Y = CheckFloat(key);
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break;
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case NAME_Scale:
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th->scaleX = th->scaleY = CheckFixed(key);
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th->Scale.X = th->Scale.Y = CheckFloat(key);
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break;
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default:
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