- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -594,8 +594,8 @@ void R_InitSkins (void)
}
else if (0 == stricmp (key, "scale"))
{
skins[i].ScaleX = clamp<fixed_t> (FLOAT2FIXED(atof (sc.String)), 1, 256*FRACUNIT);
skins[i].ScaleY = skins[i].ScaleX;
skins[i].Scale.X = clamp(atof (sc.String), 1./65536, 256.);
skins[i].Scale.Y = skins[i].Scale.X;
}
else if (0 == stricmp (key, "game"))
{
@ -935,8 +935,7 @@ void R_InitSprites ()
PClassPlayerPawn *type = PlayerClasses[0].Type;
skins[i].range0start = type->ColorRangeStart;
skins[i].range0end = type->ColorRangeEnd;
skins[i].ScaleX = GetDefaultByType (type)->scaleX;
skins[i].ScaleY = GetDefaultByType (type)->scaleY;
skins[i].Scale = GetDefaultByType (type)->Scale;
}
R_InitSpriteDefs ();
@ -965,8 +964,7 @@ void R_InitSprites ()
}
skins[i].range0start = basetype->ColorRangeStart;
skins[i].range0end = basetype->ColorRangeEnd;
skins[i].ScaleX = GetDefaultByType (basetype)->scaleX;
skins[i].ScaleY = GetDefaultByType (basetype)->scaleY;
skins[i].Scale = GetDefaultByType (basetype)->Scale;
skins[i].sprite = GetDefaultByType (basetype)->SpawnState->sprite;
skins[i].namespc = ns_global;