- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -2281,7 +2281,7 @@ void AAmbientSound::Activate (AActor *activator)
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Destroy ();
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return;
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}
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amb->periodmin = Scale(S_GetMSLength(sndnum), TICRATE, 1000);
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amb->periodmin = ::Scale(S_GetMSLength(sndnum), TICRATE, 1000);
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}
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NextCheck = level.maptime;
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