- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -2281,7 +2281,7 @@ void AAmbientSound::Activate (AActor *activator)
Destroy ();
return;
}
amb->periodmin = Scale(S_GetMSLength(sndnum), TICRATE, 1000);
amb->periodmin = ::Scale(S_GetMSLength(sndnum), TICRATE, 1000);
}
NextCheck = level.maptime;