- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -445,7 +445,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
else if (sc.Compare ("Scale"))
{
sc.MustGetFloat ();
defaults->scaleX = defaults->scaleY = FLOAT2FIXED(sc.Float);
defaults->Scale.X = defaults->Scale.Y = sc.Float;
}
else if (sc.Compare ("RenderStyle"))
{