- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -445,7 +445,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
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else if (sc.Compare ("Scale"))
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{
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sc.MustGetFloat ();
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defaults->scaleX = defaults->scaleY = FLOAT2FIXED(sc.Float);
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defaults->Scale.X = defaults->Scale.Y = sc.Float;
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}
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else if (sc.Compare ("RenderStyle"))
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{
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