- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -660,8 +660,8 @@ DEFINE_PROPERTY(mass, I, Actor)
//==========================================================================
DEFINE_PROPERTY(xscale, F, Actor)
{
PROP_FIXED_PARM(id, 0);
defaults->scaleX = id;
PROP_DOUBLE_PARM(id, 0);
defaults->Scale.X = id;
}
//==========================================================================
@ -669,8 +669,8 @@ DEFINE_PROPERTY(xscale, F, Actor)
//==========================================================================
DEFINE_PROPERTY(yscale, F, Actor)
{
PROP_FIXED_PARM(id, 0);
defaults->scaleY = id;
PROP_DOUBLE_PARM(id, 0);
defaults->Scale.Y = id;
}
//==========================================================================
@ -678,8 +678,8 @@ DEFINE_PROPERTY(yscale, F, Actor)
//==========================================================================
DEFINE_PROPERTY(scale, F, Actor)
{
PROP_FIXED_PARM(id, 0);
defaults->scaleX = defaults->scaleY = id;
PROP_DOUBLE_PARM(id, 0);
defaults->Scale.X = defaults->Scale.Y = id;
}
//==========================================================================