Remove hacks associated with SetLevelMesh
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4 changed files with 6 additions and 9 deletions
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@ -475,6 +475,8 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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loader.LoadLevel(map, Level->MapName.GetChars(), position);
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delete map;
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screen->SetLevelMesh(Level->levelMesh);
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// if deathmatch, randomly spawn the active players
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if (deathmatch)
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{
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