- removed a few direct uses of TThinkerIterator.
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3 changed files with 3 additions and 3 deletions
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@ -413,7 +413,7 @@ static void StoreLevelStats(FLevelLocals *Level)
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// Check for living monsters. On some maps it can happen
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// that the counter misses some.
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TThinkerIterator<AActor> it;
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auto it = Level->GetThinkerIterator<AActor>();
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AActor *ac;
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int mc = 0;
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