IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
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August 9, 2008 (Changes by Graf Zahl)
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- Removed AT_GAME_SET because it's no longer used anywhere.
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- Converted the last remaining global classes to DECORATE.
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- Fixed: Inventory.PickupFlash requires an class name as parameter not an
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integer. Some Hexen definitions got it wrong.
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- Converted Hexen's Pig to DECORATE.
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- Replaced the ActorInfo definitions of all internal inventory classes with
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DECORATE definitions.
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- Added option to specify a powerup's duration in second by using a negative
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number.
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August 8, 2008
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- Added Gez's Freedoom detection patch.
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- SBARINFO update:
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