IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
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50 changed files with 866 additions and 638 deletions
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@ -60,6 +60,8 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
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static FRandom pr_botspawn ("BotSpawn");
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void InitBotStuff();
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//Externs
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FCajunMaster bglobal;
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@ -315,6 +317,7 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
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waitingforspawn[playernumber] = true;
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InitBotStuff();
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Net_WriteByte (DEM_ADDBOT);
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Net_WriteByte (playernumber);
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{
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