IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)

- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-09 11:35:42 +00:00
commit ae54e13428
50 changed files with 866 additions and 638 deletions

View file

@ -7,29 +7,11 @@
#include "templates.h"
IMPLEMENT_STATELESS_ACTOR (AArmor, Any, -1, 0)
PROP_Inventory_PickupSound ("misc/armor_pkup")
END_DEFAULTS
IMPLEMENT_STATELESS_ACTOR (ABasicArmor, Any, -1, 0)
PROP_Inventory_FlagsSet (IF_KEEPDEPLETED)
END_DEFAULTS
IMPLEMENT_STATELESS_ACTOR (ABasicArmorPickup, Any, -1, 0)
PROP_Inventory_MaxAmount (0)
PROP_Inventory_FlagsSet (IF_AUTOACTIVATE)
END_DEFAULTS
IMPLEMENT_STATELESS_ACTOR (ABasicArmorBonus, Any, -1, 0)
PROP_Inventory_MaxAmount (0)
PROP_Inventory_FlagsSet (IF_AUTOACTIVATE|IF_ALWAYSPICKUP)
PROP_BasicArmorBonus_SavePercent (FRACUNIT/3)
END_DEFAULTS
IMPLEMENT_STATELESS_ACTOR (AHexenArmor, Any, -1, 0)
PROP_Inventory_FlagsSet (IF_UNDROPPABLE | IF_KEEPDEPLETED)
END_DEFAULTS
IMPLEMENT_CLASS (AArmor)
IMPLEMENT_CLASS (ABasicArmor)
IMPLEMENT_CLASS (ABasicArmorPickup)
IMPLEMENT_CLASS (ABasicArmorBonus)
IMPLEMENT_CLASS (AHexenArmor)
//===========================================================================
//