IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
This commit is contained in:
parent
67c844df4d
commit
ae54e13428
50 changed files with 866 additions and 638 deletions
|
|
@ -429,10 +429,7 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
IMPLEMENT_STATELESS_ACTOR (AKey, Any, -1, 0)
|
||||
PROP_Inventory_FlagsSet (IF_INTERHUBSTRIP)
|
||||
PROP_Inventory_PickupSound ("misc/k_pkup")
|
||||
END_DEFAULTS
|
||||
IMPLEMENT_CLASS (AKey)
|
||||
|
||||
bool AKey::HandlePickup (AInventory *item)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue