IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
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50 changed files with 866 additions and 638 deletions
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@ -20,7 +20,7 @@ static FRandom pr_randomspawn("RandomSpawn");
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class ARandomSpawner : public AActor
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{
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DECLARE_STATELESS_ACTOR (ARandomSpawner, AActor)
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DECLARE_CLASS (ARandomSpawner, AActor)
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void PostBeginPlay()
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{
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@ -84,6 +84,5 @@ class ARandomSpawner : public AActor
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}
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};
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IMPLEMENT_STATELESS_ACTOR (ARandomSpawner, Any, -1, 0)
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END_DEFAULTS
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IMPLEMENT_CLASS (ARandomSpawner)
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