IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)

- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-09 11:35:42 +00:00
commit ae54e13428
50 changed files with 866 additions and 638 deletions

View file

@ -20,7 +20,7 @@ static FRandom pr_randomspawn("RandomSpawn");
class ARandomSpawner : public AActor
{
DECLARE_STATELESS_ACTOR (ARandomSpawner, AActor)
DECLARE_CLASS (ARandomSpawner, AActor)
void PostBeginPlay()
{
@ -84,6 +84,5 @@ class ARandomSpawner : public AActor
}
};
IMPLEMENT_STATELESS_ACTOR (ARandomSpawner, Any, -1, 0)
END_DEFAULTS
IMPLEMENT_CLASS (ARandomSpawner)