IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
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50 changed files with 866 additions and 638 deletions
16
src/info.cpp
16
src/info.cpp
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@ -281,22 +281,6 @@ void FActorInfo::StaticInit ()
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LoadDecorations ();
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}
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//==========================================================================
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//
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// Called after the IWAD has been identified
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//
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//==========================================================================
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void FActorInfo::StaticGameSet ()
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{
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// Run every AT_GAME_SET function
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TAutoSegIteratorNoArrow<void (*)(), &GRegHead, &GRegTail> setters;
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while (++setters != NULL)
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{
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((void (*)())setters) ();
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}
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}
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//==========================================================================
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//
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// Called after Dehacked patches are applied
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