IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)

- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-09 11:35:42 +00:00
commit ae54e13428
50 changed files with 866 additions and 638 deletions

View file

@ -400,34 +400,7 @@ IMPLEMENT_POINTY_CLASS (APlayerPawn)
DECLARE_POINTER(InvSel)
END_POINTERS
BEGIN_STATELESS_DEFAULTS (APlayerPawn, Any, -1, 0)
PROP_SpawnHealth (100)
PROP_RadiusFixed (16)
PROP_HeightFixed (56)
PROP_Mass (100)
PROP_PainChance (255)
PROP_SpeedFixed (1)
PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH|MF_FRIENDLY)
PROP_Flags2 (MF2_SLIDE|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_FLOORCLIP|MF2_WINDTHRUST|MF2_TELESTOMP)
PROP_Flags3 (MF3_NOBLOCKMONST)
PROP_PlayerPawn_AttackZOffset (8)
// [GRB]
PROP_PlayerPawn_JumpZ (8*FRACUNIT)
PROP_PlayerPawn_ViewHeight (41*FRACUNIT)
PROP_PlayerPawn_ForwardMove1 (FRACUNIT)
PROP_PlayerPawn_ForwardMove2 (FRACUNIT)
PROP_PlayerPawn_SideMove1 (FRACUNIT)
PROP_PlayerPawn_SideMove2 (FRACUNIT)
PROP_PlayerPawn_ColorRange (0, 0)
PROP_PlayerPawn_SoundClass ("player")
PROP_PlayerPawn_Face ("None")
PROP_PlayerPawn_MorphWeapon ("None")
END_DEFAULTS
IMPLEMENT_STATELESS_ACTOR (APlayerChunk, Any, -1, 0)
PROP_Flags (MF_DROPOFF)
PROP_Flags2 (MF2_PASSMOBJ)
END_DEFAULTS
IMPLEMENT_CLASS (APlayerChunk)
void APlayerPawn::Serialize (FArchive &arc)
{