IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)

- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-09 11:35:42 +00:00
commit ae54e13428
50 changed files with 866 additions and 638 deletions

View file

@ -890,7 +890,7 @@ void R_InitSprites ()
const char *pclassface = basetype->Meta.GetMetaString (APMETA_Face);
strcpy (skins[i].name, "Base");
if (strcmp(pclassface, "None") == 0)
if (pclassface == NULL || strcmp(pclassface, "None") == 0)
{
skins[i].face[0] = 'S';
skins[i].face[1] = 'T';