IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)

- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-09 11:35:42 +00:00
commit ae54e13428
50 changed files with 866 additions and 638 deletions

View file

@ -474,6 +474,7 @@ void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, in
to[i] = t;
}
}
/*
else if (CPU.bSSE2)
{
if (count >= 4)
@ -489,6 +490,7 @@ void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, in
to += not3count;
}
}
*/
#ifdef X86_ASM
else if (CPU.bMMX)
{