Improved Slam functionality:

*Added ONLYSLAMSOLID flag to ignore non-solid Actors that aren't shootable while SKULLFLY is on.
*Added Slam state that gets entered when slamming an Actor.
This commit is contained in:
Boondorl 2022-11-10 16:15:40 -05:00 committed by Christoph Oelckers
commit aea346f1f3
4 changed files with 16 additions and 2 deletions

View file

@ -343,6 +343,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF8, CROSSLINECHECK, AActor, flags8),
DEFINE_FLAG(MF8, MASTERNOSEE, AActor, flags8),
DEFINE_FLAG(MF8, ADDLIGHTLEVEL, AActor, flags8),
DEFINE_FLAG(MF8, ONLYSLAMSOLID, AActor, flags8),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),