Improved Slam functionality:
*Added ONLYSLAMSOLID flag to ignore non-solid Actors that aren't shootable while SKULLFLY is on. *Added Slam state that gets entered when slamming an Actor.
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4 changed files with 16 additions and 2 deletions
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@ -343,6 +343,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, CROSSLINECHECK, AActor, flags8),
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DEFINE_FLAG(MF8, MASTERNOSEE, AActor, flags8),
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DEFINE_FLAG(MF8, ADDLIGHTLEVEL, AActor, flags8),
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DEFINE_FLAG(MF8, ONLYSLAMSOLID, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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