- texture code refactoring to consolidate multiple textures referencing the same backing image.
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28 changed files with 160 additions and 128 deletions
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@ -733,6 +733,12 @@ bool FTexture::DetermineTranslucency()
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return !!bTranslucent;
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}
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void FTexture::CleanHardwareTextures(bool cleannormal, bool cleanexpanded)
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{
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SystemTextures.Clean(cleannormal, cleanexpanded);
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}
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//===========================================================================
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//
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// the default just returns an empty texture.
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