- texture code refactoring to consolidate multiple textures referencing the same backing image.
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28 changed files with 160 additions and 128 deletions
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@ -373,8 +373,8 @@ bool Wiper_Burn::Run(int ticks)
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done = (Density < 0);
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}
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BurnTexture->SystemTextures.Clean(true, true);
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endScreen->SystemTextures.Clean(false, false);
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BurnTexture->CleanHardwareTextures(true, true);
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endScreen->CleanHardwareTextures(false, false);
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const uint8_t *src = BurnArray;
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uint32_t *dest = (uint32_t *)BurnTexture->GetBuffer();
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