- texture code refactoring to consolidate multiple textures referencing the same backing image.

This commit is contained in:
Christoph Oelckers 2020-04-13 17:05:49 +02:00
commit aeba304715
28 changed files with 160 additions and 128 deletions

View file

@ -373,8 +373,8 @@ bool Wiper_Burn::Run(int ticks)
done = (Density < 0);
}
BurnTexture->SystemTextures.Clean(true, true);
endScreen->SystemTextures.Clean(false, false);
BurnTexture->CleanHardwareTextures(true, true);
endScreen->CleanHardwareTextures(false, false);
const uint8_t *src = BurnArray;
uint32_t *dest = (uint32_t *)BurnTexture->GetBuffer();