- texture code refactoring to consolidate multiple textures referencing the same backing image.

This commit is contained in:
Christoph Oelckers 2020-04-13 17:05:49 +02:00
commit aeba304715
28 changed files with 160 additions and 128 deletions

View file

@ -62,36 +62,15 @@ void PolyHardwareTexture::Reset()
}
}
void PolyHardwareTexture::Precache(FMaterial *mat, int translation, int flags)
DCanvas *PolyHardwareTexture::GetImage(FTexture *baselayer, const FMaterialState &state)
{
int numLayers = mat->GetLayers();
GetImage(mat->tex, translation, flags);
for (int i = 1; i < numLayers; i++)
{
FTexture *layer;
auto systex = static_cast<PolyHardwareTexture*>(mat->GetLayer(i, 0, &layer));
systex->GetImage(layer, 0, mat->isExpanded() ? CTF_Expand : 0);
}
}
DCanvas *PolyHardwareTexture::GetImage(const FMaterialState &state)
{
FTexture *tex = state.mMaterial->tex;
FTexture *tex = state.mMaterial->Source();
if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
if (!mCanvas)
{
FMaterial *mat = state.mMaterial;
int clampmode = state.mClampMode;
int translation = state.mTranslation;
if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
int flags = state.mMaterial->isExpanded() ? CTF_Expand : 0;
return GetImage(tex, translation, flags);
return GetImage(baselayer, state.mTranslation, flags);
}
return mCanvas.get();