- after looking at the most recent Vavoom update I realized that A_FastChase should not
use the multi-purpose special2 as counter for strafing so I added a new variable for this purpose. - forgot to save p_lnspec.cpp before last commut. SVN r574 (trunk)
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5 changed files with 14 additions and 7 deletions
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@ -692,6 +692,7 @@ public:
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fixed_t bouncefactor; // Strife's grenades use 50%, Hexen's Flechettes 70.
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int bouncecount; // Strife's grenades only bounce twice before exploding
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fixed_t gravity; // [GRB] Gravity factor
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int FastChaseStrafeCount;
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// a linked list of sectors where this object appears
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struct msecnode_s *touching_sectorlist; // phares 3/14/98
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