- after looking at the most recent Vavoom update I realized that A_FastChase should not

use the multi-purpose special2 as counter for strafing so I added a new variable
  for this purpose.
- forgot to save p_lnspec.cpp before last commut.


SVN r574 (trunk)
This commit is contained in:
Christoph Oelckers 2007-11-28 13:53:55 +00:00
commit aeee07218c
5 changed files with 14 additions and 7 deletions

View file

@ -315,7 +315,8 @@ void AActor::Serialize (FArchive &arc)
<< meleethreshold
<< meleerange
<< DamageType
<< gravity;
<< gravity
<< FastChaseStrafeCount;
if (arc.IsStoring ())
{