- after looking at the most recent Vavoom update I realized that A_FastChase should not
use the multi-purpose special2 as counter for strafing so I added a new variable for this purpose. - forgot to save p_lnspec.cpp before last commut. SVN r574 (trunk)
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5 changed files with 14 additions and 7 deletions
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@ -315,7 +315,8 @@ void AActor::Serialize (FArchive &arc)
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<< meleethreshold
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<< meleerange
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<< DamageType
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<< gravity;
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<< gravity
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<< FastChaseStrafeCount;
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if (arc.IsStoring ())
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{
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