- Did some minor reorganization of code in r_data.cpp (mostly to make

handling of textures easier in GZDoom.)
- Did some preparations to allow loading folders on the HD into the lump
  directory.


SVN r298 (trunk)
This commit is contained in:
Christoph Oelckers 2006-08-17 22:10:50 +00:00
commit aef5df6628
9 changed files with 261 additions and 134 deletions

View file

@ -1,4 +1,10 @@
August 17, 2006 (Changes by Graf Zahl)
- Added a check to the map loader to check whether the map label
is in the same WAD as the following lump.
- Did some minor reorganization of code in r_data.cpp (mostly to make
handling of textures easier in GZDoom.)
- Did some preparations to allow loading folders on the HD into the lump
directory.
- Took MF2_WINDTHRUST off AMorphedMonster. This is something that should not
be a default setting.
- Moved a_artiegg.cpp to g_shared and renamed it to a_morph.cpp to better reflect