- Did some minor reorganization of code in r_data.cpp (mostly to make
handling of textures easier in GZDoom.) - Did some preparations to allow loading folders on the HD into the lump directory. SVN r298 (trunk)
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August 17, 2006 (Changes by Graf Zahl)
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- Added a check to the map loader to check whether the map label
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is in the same WAD as the following lump.
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- Did some minor reorganization of code in r_data.cpp (mostly to make
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handling of textures easier in GZDoom.)
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- Did some preparations to allow loading folders on the HD into the lump
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directory.
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- Took MF2_WINDTHRUST off AMorphedMonster. This is something that should not
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be a default setting.
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- Moved a_artiegg.cpp to g_shared and renamed it to a_morph.cpp to better reflect
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