- Did some minor reorganization of code in r_data.cpp (mostly to make

handling of textures easier in GZDoom.)
- Did some preparations to allow loading folders on the HD into the lump
  directory.


SVN r298 (trunk)
This commit is contained in:
Christoph Oelckers 2006-08-17 22:10:50 +00:00
commit aef5df6628
9 changed files with 261 additions and 134 deletions

View file

@ -29,6 +29,7 @@
#include "v_video.h"
// A texture that doesn't really exist
class FDummyTexture : public FTexture
{
@ -210,6 +211,7 @@ protected:
};
// A JPEG image
class FJPEGTexture : public FTexture
{