- Did some minor reorganization of code in r_data.cpp (mostly to make
handling of textures easier in GZDoom.) - Did some preparations to allow loading folders on the HD into the lump directory. SVN r298 (trunk)
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9 changed files with 261 additions and 134 deletions
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@ -29,6 +29,7 @@
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#include "v_video.h"
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// A texture that doesn't really exist
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class FDummyTexture : public FTexture
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{
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@ -210,6 +211,7 @@ protected:
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};
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// A JPEG image
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class FJPEGTexture : public FTexture
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{
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