- Fixed: If you called the FString assignment operator that accepts a
const char * with a string inside its buffer, it released the buffer before copying the string. - Added a new FString constructor that creates the string from a lump. - Fixed: G_DoReborn() calls G_InitNew() with mapname set to level.mapname. G_InitNew() then copies it onto level.mapname, which is undefined behavior (although it does work as we want it to). - Modified FMemLump to store its data using FString. That class provides a convenient method of storing reference counted data, so now FMemLump doesn't need to muck about sneakily using const_casts and possibly tricking its users into thinking that an old one is still valid after being assigned to a new one. - Fixed: The IMGZ, PNG, PCX, and JPEG loaders assumed the files were large enough for their headers without actually checking. SVN r463 (trunk)
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13 changed files with 92 additions and 64 deletions
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@ -1580,7 +1580,10 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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bglobal.Init ();
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}
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strcpy (level.mapname, mapname);
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if (mapname != level.mapname)
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{
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strcpy (level.mapname, mapname);
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}
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if (bTitleLevel)
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{
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gamestate = GS_TITLELEVEL;
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