- added 21:9 handling to GL code.

This commit is contained in:
Christoph Oelckers 2016-03-04 11:47:15 +01:00
commit af1b70376b
2 changed files with 4 additions and 4 deletions

View file

@ -878,12 +878,12 @@ void FGLRenderer::RenderView (player_t* player)
// I stopped using BaseRatioSizes here because the information there wasn't well presented.
// 4:3 16:9 16:10 17:10 5:4
static float ratios[]={1.333333f, 1.777777f, 1.6f, 1.7f, 1.25f};
static float ratios[]={1.333333f, 1.777777f, 1.6f, 1.7f, 1.25f, 1.7f, 2.333333f};
// now render the main view
float fovratio;
float ratio = ratios[WidescreenRatio];
if (!(WidescreenRatio&4))
if (! Is54Aspect(WidescreenRatio))
{
fovratio = 1.333333f;
}