- did some cleanup and consolidation on damage factor code while converting it all to floating point.

- made armor properties floating point.
This commit is contained in:
Christoph Oelckers 2016-03-22 16:35:41 +01:00
commit af427b80bd
19 changed files with 104 additions and 112 deletions

View file

@ -146,7 +146,7 @@ void ASoundSequence::PostBeginPlay ()
}
if (master == NULL)
{
master = Spawn<ASoundSequenceSlot> (0, 0, 0, NO_REPLACE);
master = Spawn<ASoundSequenceSlot> ();
master->Sequence = SN_StartSequence (master, slot, 0);
GC::WriteBarrier(master, master->Sequence);
}