- did some cleanup and consolidation on damage factor code while converting it all to floating point.
- made armor properties floating point.
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19 changed files with 104 additions and 112 deletions
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@ -146,7 +146,7 @@ void ASoundSequence::PostBeginPlay ()
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}
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if (master == NULL)
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{
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master = Spawn<ASoundSequenceSlot> (0, 0, 0, NO_REPLACE);
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master = Spawn<ASoundSequenceSlot> ();
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master->Sequence = SN_StartSequence (master, slot, 0);
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GC::WriteBarrier(master, master->Sequence);
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}
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