- did some cleanup and consolidation on damage factor code while converting it all to floating point.
- made armor properties floating point.
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19 changed files with 104 additions and 112 deletions
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@ -279,7 +279,7 @@ void FMapInfoParser::ParseGameInfo()
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if (sc.CheckToken(','))
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{
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sc.MustGetToken(TK_FloatConst);
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gameinfo.Armor2Percent = FLOAT2FIXED(sc.Float);
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gameinfo.Armor2Percent = sc.Float;
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sc.MustGetToken(',');
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sc.MustGetToken(TK_StringConst);
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gameinfo.ArmorIcon2 = sc.String;
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