- did some cleanup and consolidation on damage factor code while converting it all to floating point.

- made armor properties floating point.
This commit is contained in:
Christoph Oelckers 2016-03-22 16:35:41 +01:00
commit af427b80bd
19 changed files with 104 additions and 112 deletions

View file

@ -279,7 +279,7 @@ void FMapInfoParser::ParseGameInfo()
if (sc.CheckToken(','))
{
sc.MustGetToken(TK_FloatConst);
gameinfo.Armor2Percent = FLOAT2FIXED(sc.Float);
gameinfo.Armor2Percent = sc.Float;
sc.MustGetToken(',');
sc.MustGetToken(TK_StringConst);
gameinfo.ArmorIcon2 = sc.String;