- did some cleanup and consolidation on damage factor code while converting it all to floating point.

- made armor properties floating point.
This commit is contained in:
Christoph Oelckers 2016-03-22 16:35:41 +01:00
commit af427b80bd
19 changed files with 104 additions and 112 deletions

View file

@ -715,7 +715,7 @@ void cht_Give (player_t *player, const char *name, int amount)
{
ABasicArmorPickup *armor = Spawn<ABasicArmorPickup> ();
armor->SaveAmount = 100*deh.BlueAC;
armor->SavePercent = gameinfo.Armor2Percent > 0? gameinfo.Armor2Percent : FRACUNIT/2;
armor->SavePercent = gameinfo.Armor2Percent > 0? gameinfo.Armor2Percent : 0.5;
if (!armor->CallTryPickup (player->mo))
{
armor->Destroy ();