- removed the ActiveSequences counter.

It was only used to avoid traversing the list if all sequences were paused which is an exceptional situation.
On the other hand, the way it counted was not correct so rather than fixing it it seemed more appropriate to remove it entirely.
This commit is contained in:
Christoph Oelckers 2019-02-10 20:30:40 +01:00
commit af5a2fe522
3 changed files with 1 additions and 6 deletions

View file

@ -932,7 +932,6 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
Thinkers.DestroyAllThinkers();
interpolator.ClearInterpolations();
arc.ReadObjects(hubload);
ActiveSequences = 0;
}
arc("multiplayer", multiplayer);