- all DObjects converted.
- cleaned out some old cruft that's no longer needed.
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20 changed files with 139 additions and 612 deletions
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@ -863,7 +863,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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arc.Array("sectors", sectors, &loadsectors[0], numsectors);
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arc.Array("polyobjs", polyobjs, po_NumPolyobjs);
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arc("subsectors", subsectors);
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//StatusBar->Serialize(arc);
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StatusBar->SerializeMessages(arc);
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arc("zones", Zones);
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arc("lineportals", linePortals);
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arc("sectorportals", sectorPortals);
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@ -882,7 +882,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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void P_SerializeSounds (FArchive &arc)
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{
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S_SerializeSounds (arc);
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DSeqNode::SerializeSequences (arc);
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//DSeqNode::SerializeSequences (arc);
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char *name = NULL;
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BYTE order;
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@ -900,40 +900,6 @@ void P_SerializeSounds (FArchive &arc)
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delete[] name;
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}
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//==========================================================================
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//
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// ArchivePolyobjs
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//
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//==========================================================================
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#define ASEG_POLYOBJS 104
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void P_SerializePolyobjs (FArchive &arc)
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{
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int i;
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FPolyObj *po;
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if (arc.IsStoring ())
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{
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int seg = ASEG_POLYOBJS;
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arc << seg << po_NumPolyobjs;
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for(i = 0, po = polyobjs; i < po_NumPolyobjs; i++, po++)
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{
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arc << po->tag << po->Angle << po->StartSpot.pos << po->interpolation << po->bBlocked << po->bHasPortals;
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arc << po->specialdata;
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}
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}
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else
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{
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int data;
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DAngle angle;
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DVector2 delta;
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for (i = 0, po = polyobjs; i < po_NumPolyobjs; i++, po++)
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{
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}
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}
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}
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//==========================================================================
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//
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//
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@ -976,7 +942,6 @@ void G_SerializeLevel(FArchive &arc, bool hubLoad)
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// This must be saved, too, of course!
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FCanvasTextureInfo::Serialize(arc);
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//AM_SerializeMarkers(arc);
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P_SerializePlayers(arc, hubLoad);
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P_SerializeSounds(arc);
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