- updated GL renderer.

This commit is contained in:
Christoph Oelckers 2016-04-02 23:17:16 +02:00
commit af78937a15
22 changed files with 238 additions and 306 deletions

View file

@ -184,9 +184,8 @@ void CheckBench()
FString compose;
compose.Format("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n",
level.MapName.GetChars(), level.LevelName.GetChars(), FIXED2FLOAT(viewx), FIXED2FLOAT(viewy), FIXED2FLOAT(viewz),
AngleToFloat(viewangle), AngleToFloat(viewpitch));
level.MapName.GetChars(), level.LevelName.GetChars(), ViewPos.X, ViewPos.Y, ViewPos.Z, ViewAngle.Degrees, ViewPitch.Degrees);
AppendRenderStats(compose);
AppendRenderTimes(compose);
AppendLightStats(compose);