Remove use of the llvm.round intrinsic as it apparently doesn't work in some environments
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4 changed files with 18 additions and 7 deletions
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@ -40,6 +40,7 @@ private:
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SSATriVertex LoadTriVertex(SSAValue v);
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void LoadUniforms(SSAValue uniforms);
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void Setup(TriDrawVariant variant, bool truecolor);
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SSAInt FloatTo28_4(SSAFloat v);
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void LoopBlockY(TriDrawVariant variant, bool truecolor);
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void LoopBlockX(TriDrawVariant variant, bool truecolor);
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void LoopFullBlock(TriDrawVariant variant, bool truecolor);
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