- fixed the burn shader.

This commit is contained in:
Christoph Oelckers 2020-06-09 22:06:19 +02:00
commit af7c2fb4e9
3 changed files with 7 additions and 1 deletions

View file

@ -389,7 +389,7 @@ void FGameTexture::SetSpriteRect()
void FGameTexture::CleanHardwareData(bool full)
{
Base->CleanHardwareTextures();
if (full) Base->CleanHardwareTextures();
for (auto mat : Material) if (mat) mat->DeleteDescriptors();
}