- fixed the burn shader.
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3 changed files with 7 additions and 1 deletions
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@ -389,7 +389,7 @@ void FGameTexture::SetSpriteRect()
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void FGameTexture::CleanHardwareData(bool full)
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{
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Base->CleanHardwareTextures();
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if (full) Base->CleanHardwareTextures();
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for (auto mat : Material) if (mat) mat->DeleteDescriptors();
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}
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