- fixed the burn shader.
This commit is contained in:
parent
b41ae2dfdd
commit
af7c2fb4e9
3 changed files with 7 additions and 1 deletions
|
|
@ -338,6 +338,7 @@ void Wiper_Burn::SetTextures(FGameTexture *startscreen, FGameTexture *endscreen)
|
|||
endScreen = endscreen;
|
||||
BurnTexture = new FBurnTexture(WIDTH, HEIGHT);
|
||||
auto mat = FMaterial::ValidateTexture(endScreen, false);
|
||||
mat->ClearLayers();
|
||||
mat->AddTextureLayer(BurnTexture, false);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue