- Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y. - Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied. - Fixed WARPF_TOFLOOR not working as intended.
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6 changed files with 40 additions and 18 deletions
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@ -5864,6 +5864,8 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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const char *statename = argCount > 6 ? FBehavior::StaticLookupString(args[6]) : "";
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bool exact = argCount > 7 ? !!args[7] : false;
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fixed_t heightoffset = argCount > 8 ? args[8] : 0;
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fixed_t radiusoffset = argCount > 9 ? args[9] : 0;
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fixed_t pitch = argCount > 10 ? args[10] : 0;
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FState *state = argCount > 6 ? activator->GetClass()->ActorInfo->FindStateByString(statename, exact) : 0;
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@ -5881,7 +5883,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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if (!reference)
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return false;
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if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset))
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if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch))
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{
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if (state && argCount > 6)
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{
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