- Added Warp properties RadiusOffset and Pitch.

- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
This commit is contained in:
MajorCooke 2015-10-03 17:28:54 -05:00
commit af9478f818
6 changed files with 40 additions and 18 deletions

View file

@ -4673,7 +4673,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
{
ACTION_PARAM_START(8);
ACTION_PARAM_START(10);
ACTION_PARAM_INT(destination_selector, 0);
ACTION_PARAM_FIXED(xofs, 1);
@ -4682,7 +4682,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
ACTION_PARAM_ANGLE(angle, 4);
ACTION_PARAM_INT(flags, 5);
ACTION_PARAM_STATE(success_state, 6);
ACTION_PARAM_FIXED(heightoffset,7)
ACTION_PARAM_FIXED(heightoffset, 7);
ACTION_PARAM_FIXED(radiusoffset, 8);
ACTION_PARAM_ANGLE(pitch, 9);
AActor *reference;
@ -4702,7 +4704,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
return;
}
if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset))
if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch))
{
if (success_state)
{