- fix uniform aligment bug for vec3

This commit is contained in:
Magnus Norddahl 2019-04-08 05:27:35 +02:00
commit afbd45e1b1
2 changed files with 13 additions and 5 deletions

View file

@ -791,7 +791,7 @@ public:
private:
void CreateShaders();
void AddUniformField(size_t &offset, const FString &name, UniformType type, size_t fieldsize);
void AddUniformField(size_t &offset, const FString &name, UniformType type, size_t fieldsize, size_t alignment = 0);
void SetTextures(PPRenderState *renderstate);
void SetUniforms(PPRenderState *renderstate);