- fix uniform aligment bug for vec3
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2 changed files with 13 additions and 5 deletions
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@ -791,7 +791,7 @@ public:
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private:
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void CreateShaders();
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void AddUniformField(size_t &offset, const FString &name, UniformType type, size_t fieldsize);
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void AddUniformField(size_t &offset, const FString &name, UniformType type, size_t fieldsize, size_t alignment = 0);
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void SetTextures(PPRenderState *renderstate);
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void SetUniforms(PPRenderState *renderstate);
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