- changed autoaim menu option to a slider which allows a more precise control of the property.
- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
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3 changed files with 8 additions and 28 deletions
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@ -479,7 +479,8 @@ void FSliderItem::Drawer(bool selected)
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screen->DrawText(mFont, selected? OptionSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true, TAG_DONE);
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int x = SmallFont->StringWidth ("Green") + 8 + mXpos;
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DrawSlider (x, mYpos);
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int x2 = SmallFont->StringWidth (mText) + 8 + mXpos;
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DrawSlider (MAX(x2, x), mYpos);
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}
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@ -630,14 +631,7 @@ void DPlayerMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
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li = GetItem(NAME_Autoaim);
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if (li != NULL)
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{
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int sel =
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autoaim == 0 ? 0 :
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autoaim <= 0.25 ? 1 :
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autoaim <= 0.5 ? 2 :
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autoaim <= 1 ? 3 :
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autoaim <= 2 ? 4 :
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autoaim <= 3 ? 5:6;
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li->SetValue(0, sel);
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li->SetValue(0, (int)autoaim);
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}
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li = GetItem(NAME_Switch);
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@ -966,13 +960,11 @@ void DPlayerMenu::SkinChanged (FListMenuItem *li)
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void DPlayerMenu::AutoaimChanged (FListMenuItem *li)
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{
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static const float ranges[] = { 0, 0.25, 0.5, 1, 2, 3, 5000 };
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int sel;
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if (li->GetValue(0, &sel))
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{
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autoaim = ranges[sel];
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autoaim = (float)sel;
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}
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}
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