- Added a show_obituaries option to disable obituaries without disabling
other more important message types which have lower priority for some reason. - Added a menu option for show_messages after accidentally switching it off far too often and wondering why no messages appear. - Added crouching DoomPlayer sprites submitted by Enjay. - Fixed DF_NO_CROUCH was not checked. - Fixed: The intermission script parser had some of its cases in the keyword parser incorrectly sorted. - Fixed: atterm was still defined to take a STACK_ARGS function argument. - Added an AltFlash state for weapons. - Turned FloatSpeed into an actor property and changed the value to 5 for all floating Strife actors, as a comment in the source indicated. (r114 below): - Added GZDoom's code for Vavoom slope things because I wanted to test something with a map from Silent Steel. - Added nocrouch and allowcrouch MAPINFO commands and a DF_NO_CROUCH dmflag. - Added GZDoom's crouching code after cleaning it up so that adding crouching sprites will be easier. SVN r115 (trunk)
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62 changed files with 195 additions and 16 deletions
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@ -87,6 +87,7 @@ CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// Show messages has default, 0 = off, 1 = on
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CVAR (Bool, show_messages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
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extern int skullAnimCounter;
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@ -762,6 +763,8 @@ static value_t MessageLevels[] = {
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};
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static menuitem_t MessagesItems[] = {
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{ discrete, "Show messages", {&show_messages}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Show obituaries", {&show_obituaries}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Scale text in high res", {&con_scaletext}, {3.0}, {0.0}, {0.0}, {ScaleValues} },
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{ discrete, "Minimum message level", {&msglevel}, {3.0}, {0.0}, {0.0}, {MessageLevels} },
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{ discrete, "Center messages", {&con_centernotify}, {2.0}, {0.0}, {0.0}, {OnOff} },
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