- Added a show_obituaries option to disable obituaries without disabling

other more important message types which have lower priority for some
  reason.
- Added a menu option for show_messages after accidentally switching it
  off far too often and wondering why no messages appear.
- Added crouching DoomPlayer sprites submitted by Enjay.
- Fixed DF_NO_CROUCH was not checked.
- Fixed: The intermission script parser had some of its cases in the
  keyword parser incorrectly sorted.
- Fixed: atterm was still defined to take a STACK_ARGS function argument.
- Added an AltFlash state for weapons.
- Turned FloatSpeed into an actor property and changed the value to 5
  for all floating Strife actors, as a comment in the source indicated.
(r114 below):
- Added GZDoom's code for Vavoom slope things because I wanted to test
  something with a map from Silent Steel.
- Added nocrouch and allowcrouch MAPINFO commands and a DF_NO_CROUCH
  dmflag.
- Added GZDoom's crouching code after cleaning it up so that adding
  crouching sprites will be easier.

SVN r115 (trunk)
This commit is contained in:
Christoph Oelckers 2006-05-15 15:28:46 +00:00
commit afd6a1258f
62 changed files with 195 additions and 16 deletions

View file

@ -87,6 +87,7 @@ CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// Show messages has default, 0 = off, 1 = on
CVAR (Bool, show_messages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
extern int skullAnimCounter;
@ -762,6 +763,8 @@ static value_t MessageLevels[] = {
};
static menuitem_t MessagesItems[] = {
{ discrete, "Show messages", {&show_messages}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show obituaries", {&show_obituaries}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Scale text in high res", {&con_scaletext}, {3.0}, {0.0}, {0.0}, {ScaleValues} },
{ discrete, "Minimum message level", {&msglevel}, {3.0}, {0.0}, {0.0}, {MessageLevels} },
{ discrete, "Center messages", {&con_centernotify}, {2.0}, {0.0}, {0.0}, {OnOff} },