- Added a show_obituaries option to disable obituaries without disabling

other more important message types which have lower priority for some
  reason.
- Added a menu option for show_messages after accidentally switching it
  off far too often and wondering why no messages appear.
- Added crouching DoomPlayer sprites submitted by Enjay.
- Fixed DF_NO_CROUCH was not checked.
- Fixed: The intermission script parser had some of its cases in the
  keyword parser incorrectly sorted.
- Fixed: atterm was still defined to take a STACK_ARGS function argument.
- Added an AltFlash state for weapons.
- Turned FloatSpeed into an actor property and changed the value to 5
  for all floating Strife actors, as a comment in the source indicated.
(r114 below):
- Added GZDoom's code for Vavoom slope things because I wanted to test
  something with a map from Silent Steel.
- Added nocrouch and allowcrouch MAPINFO commands and a DF_NO_CROUCH
  dmflag.
- Added GZDoom's crouching code after cleaning it up so that adding
  crouching sprites will be easier.

SVN r115 (trunk)
This commit is contained in:
Christoph Oelckers 2006-05-15 15:28:46 +00:00
commit afd6a1258f
62 changed files with 195 additions and 16 deletions

View file

@ -67,6 +67,7 @@ static FRandom pr_switcher ("SwitchTarget");
CVAR (Bool, cl_showsprees, true, CVAR_ARCHIVE)
CVAR (Bool, cl_showmultikills, true, CVAR_ARCHIVE)
EXTERN_CVAR (Bool, show_obituaries)
//
// GET STUFF
@ -183,11 +184,8 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker)
BOOL friendly;
int gender;
if (self->player == NULL)
return;
// No obituaries for voodoo dolls
if (self->player->mo != self)
// No obituaries for non-players, voodoo dolls or when not wanted
if (self->player == NULL || self->player->mo != self || !show_obituaries)
return;
gender = self->player->userinfo.gender;