- Added a show_obituaries option to disable obituaries without disabling
other more important message types which have lower priority for some reason. - Added a menu option for show_messages after accidentally switching it off far too often and wondering why no messages appear. - Added crouching DoomPlayer sprites submitted by Enjay. - Fixed DF_NO_CROUCH was not checked. - Fixed: The intermission script parser had some of its cases in the keyword parser incorrectly sorted. - Fixed: atterm was still defined to take a STACK_ARGS function argument. - Added an AltFlash state for weapons. - Turned FloatSpeed into an actor property and changed the value to 5 for all floating Strife actors, as a comment in the source indicated. (r114 below): - Added GZDoom's code for Vavoom slope things because I wanted to test something with a map from Silent Steel. - Added nocrouch and allowcrouch MAPINFO commands and a DF_NO_CROUCH dmflag. - Added GZDoom's crouching code after cleaning it up so that adding crouching sprites will be easier. SVN r115 (trunk)
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62 changed files with 195 additions and 16 deletions
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@ -498,6 +498,7 @@ ACTOR(JumpIfInTargetInventory)
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ACTOR(CountdownArg)
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ACTOR(CustomMeleeAttack)
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ACTOR(Light)
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ACTOR(Burst)
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#include "d_dehackedactions.h"
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@ -686,6 +687,7 @@ AFuncDesc AFTable[]=
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FUNC(A_TakeFromTarget, "Mx" )
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FUNC(A_CountdownArg, "X")
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FUNC(A_CustomMeleeAttack, "XXXsty" )
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FUNC(A_Burst, "M")
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};
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//==========================================================================
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