- Added a show_obituaries option to disable obituaries without disabling
other more important message types which have lower priority for some reason. - Added a menu option for show_messages after accidentally switching it off far too often and wondering why no messages appear. - Added crouching DoomPlayer sprites submitted by Enjay. - Fixed DF_NO_CROUCH was not checked. - Fixed: The intermission script parser had some of its cases in the keyword parser incorrectly sorted. - Fixed: atterm was still defined to take a STACK_ARGS function argument. - Added an AltFlash state for weapons. - Turned FloatSpeed into an actor property and changed the value to 5 for all floating Strife actors, as a comment in the source indicated. (r114 below): - Added GZDoom's code for Vavoom slope things because I wanted to test something with a map from Silent Steel. - Added nocrouch and allowcrouch MAPINFO commands and a DF_NO_CROUCH dmflag. - Added GZDoom's crouching code after cleaning it up so that adding crouching sprites will be easier. SVN r115 (trunk)
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62 changed files with 195 additions and 16 deletions
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@ -479,6 +479,10 @@ void WI_LoadBackground(bool isenterpic)
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an.levelname2[8]=0;
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goto readanimation;
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case 14: // NoAutostartMap
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noautostartmap=true;
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break;
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readanimation:
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SC_MustGetString();
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strncpy(an.levelname,sc_String,8);
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@ -486,10 +490,6 @@ void WI_LoadBackground(bool isenterpic)
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SC_MustGetString();
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caseval=SC_MustMatchString(WI_Cmd);
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case 14: // NoAutostartMap
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noautostartmap=true;
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break;
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default:
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switch (caseval)
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{
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