- Added a show_obituaries option to disable obituaries without disabling

other more important message types which have lower priority for some
  reason.
- Added a menu option for show_messages after accidentally switching it
  off far too often and wondering why no messages appear.
- Added crouching DoomPlayer sprites submitted by Enjay.
- Fixed DF_NO_CROUCH was not checked.
- Fixed: The intermission script parser had some of its cases in the
  keyword parser incorrectly sorted.
- Fixed: atterm was still defined to take a STACK_ARGS function argument.
- Added an AltFlash state for weapons.
- Turned FloatSpeed into an actor property and changed the value to 5
  for all floating Strife actors, as a comment in the source indicated.
(r114 below):
- Added GZDoom's code for Vavoom slope things because I wanted to test
  something with a map from Silent Steel.
- Added nocrouch and allowcrouch MAPINFO commands and a DF_NO_CROUCH
  dmflag.
- Added GZDoom's crouching code after cleaning it up so that adding
  crouching sprites will be easier.

SVN r115 (trunk)
This commit is contained in:
Christoph Oelckers 2006-05-15 15:28:46 +00:00
commit afd6a1258f
62 changed files with 195 additions and 16 deletions

View file

@ -479,6 +479,10 @@ void WI_LoadBackground(bool isenterpic)
an.levelname2[8]=0;
goto readanimation;
case 14: // NoAutostartMap
noautostartmap=true;
break;
readanimation:
SC_MustGetString();
strncpy(an.levelname,sc_String,8);
@ -486,10 +490,6 @@ void WI_LoadBackground(bool isenterpic)
SC_MustGetString();
caseval=SC_MustMatchString(WI_Cmd);
case 14: // NoAutostartMap
noautostartmap=true;
break;
default:
switch (caseval)
{