Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project
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4 changed files with 8 additions and 8 deletions
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@ -72,7 +72,7 @@ int currentrenderer = -1;
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bool changerenderer;
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// [ZDoomGL]
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CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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@ -358,7 +358,7 @@ void I_RestoreWindowedPos ()
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extern int NewWidth, NewHeight, NewBits, DisplayBits;
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CUSTOM_CVAR(Bool, swtruecolor, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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// Strictly speaking this doesn't require a mode switch, but it is the easiest
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// way to force a CreateFramebuffer call without a lot of refactoring.
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