Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project

This commit is contained in:
raa-eruanna 2016-09-14 06:38:08 -04:00
commit b0029fcd1e
4 changed files with 8 additions and 8 deletions

View file

@ -72,7 +72,7 @@ int currentrenderer = -1;
bool changerenderer;
// [ZDoomGL]
CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// 0: Software renderer
// 1: OpenGL renderer
@ -358,7 +358,7 @@ void I_RestoreWindowedPos ()
extern int NewWidth, NewHeight, NewBits, DisplayBits;
CUSTOM_CVAR(Bool, swtruecolor, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
// Strictly speaking this doesn't require a mode switch, but it is the easiest
// way to force a CreateFramebuffer call without a lot of refactoring.