- removed debug output from portal transition code.

- handle the case where a portal transition crosses more than a single boundary in one move.
This commit is contained in:
Christoph Oelckers 2016-02-24 10:08:23 +01:00
commit b01e0fa06e
3 changed files with 41 additions and 28 deletions

View file

@ -742,7 +742,7 @@ public:
bool IsHostile (AActor *other);
inline bool IsNoClip2() const;
void CheckPortalTransition();
void CheckPortalTransition(bool islinked);
// What species am I?
virtual FName GetSpecies();