- removed debug output from portal transition code.
- handle the case where a portal transition crosses more than a single boundary in one move.
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3 changed files with 41 additions and 28 deletions
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@ -742,7 +742,7 @@ public:
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bool IsHostile (AActor *other);
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inline bool IsNoClip2() const;
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void CheckPortalTransition();
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void CheckPortalTransition(bool islinked);
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// What species am I?
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virtual FName GetSpecies();
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